These are the ATS keywords, credentials, and software terms that recur across current game developer job descriptions — organized so you can scan for what your resume is missing. Placement matters as much as presence: an ATS keyword buried in a skills list ranks lower than the same term used in context inside an experience bullet.
Title variants
- Game Developer
- Game Programmer
- Gameplay Engineer
- Gameplay Programmer
- Engine Programmer
- Graphics Programmer
- Tools Programmer
- Senior Game Developer
- Technical Artist (adjacent)
Engines
- Unity
- Unreal Engine
- Unreal Engine 5
- UE5
- Godot
- GameMaker Studio
- Lumberyard
- custom engine
Languages
- C++
- C#
- Python
- HLSL
- GLSL
- Blueprint
- Lua
- JavaScript (web games)
- ShaderLab
Graphics APIs
- DirectX
- DirectX 12
- Vulkan
- OpenGL
- Metal
- WebGL
- Shader Graph
- HDRP
- URP
Systems
- ECS
- entity component system
- data-oriented design
- DOD
- physics simulation
- collision detection
- pathfinding
- A*
- behavior trees
- finite state machines
- FSM
Math
- 3D math
- linear algebra
- vectors
- matrices
- quaternions
- interpolation
- procedural generation
Performance
- profiling
- optimization
- frame rate
- frame time
- memory management
- garbage collection
- GPU profiling
- RenderDoc
- PIX
- Unreal Insights
- VTune
Platform
- PC
- console
- PlayStation
- Xbox
- Nintendo Switch
- mobile
- iOS
- Android
- platform certification
Tools
- Git
- Perforce
- version control
- CI/CD
- Jenkins
- build pipeline
Long-tail phrases
- game developer resume examples
- how to write a game developer resume
- Unity developer resume
- Unreal developer resume
- gameplay programmer cv
- game programmer resume
- indie game developer cv
Pasting these terms into your resume verbatim without matching context can read as keyword stuffing to a human reviewer, even if it passes the ATS. The full Game Developer resume guide shows where each category belongs and how to work it into real experience bullets.